There are several approaches to representing shapes in computer graphics. One of the ways to describe objects and operations is Function Representation (FRep). In FRep, a geometric object is de ned by a single continuous real-valued function of point coordinates. Generally geometric modelling is conducted in order to achieve visual outcome. In FRep the transformation of a function into a visual representation relies on extensive sampling of the function. The computational cost of the sampling can cause adverse e ects during applications runtime. In this thesis the problem of e cient evaluation of the de ning function is discussed. An observation is made on wide range of operations and primitives within FRep and their suitability for paralle...
The performance and the efficiency of recent computing platforms have been deeply influenced by the ...
The Fast Multipole Method allows the rapid evaluation of sums of radial basis functions centered at ...
[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces ...
Complex 3D objects with microstructures can be modelled using the function representation (FRep) app...
Traditionally graphics clusters have been employed in real-time visualization of large geometric mod...
In this paper we present a method for interactive rendering general procedurally defined functionall...
In this thesis we investigated several advanced techniques in visualization of large data sets, mult...
iii Abstract This thesis demonstrates how to reduce the runtime of large non-strict functional progr...
Volumetric 3D data sets are being generated in many different application areas. Some examples are ...
Figure 1: Some images of our massive procedural world. Although quite simple, the entire scene has a...
The Fast Multipole Method allows the rapid evaluation of sums of radial basis functions centered at ...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Recent improvements in computational capability have given scientists increased ability to simulate ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Many computer vision and human-computer interaction applications developed in recent years need eval...
The performance and the efficiency of recent computing platforms have been deeply influenced by the ...
The Fast Multipole Method allows the rapid evaluation of sums of radial basis functions centered at ...
[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces ...
Complex 3D objects with microstructures can be modelled using the function representation (FRep) app...
Traditionally graphics clusters have been employed in real-time visualization of large geometric mod...
In this paper we present a method for interactive rendering general procedurally defined functionall...
In this thesis we investigated several advanced techniques in visualization of large data sets, mult...
iii Abstract This thesis demonstrates how to reduce the runtime of large non-strict functional progr...
Volumetric 3D data sets are being generated in many different application areas. Some examples are ...
Figure 1: Some images of our massive procedural world. Although quite simple, the entire scene has a...
The Fast Multipole Method allows the rapid evaluation of sums of radial basis functions centered at ...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Recent improvements in computational capability have given scientists increased ability to simulate ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Many computer vision and human-computer interaction applications developed in recent years need eval...
The performance and the efficiency of recent computing platforms have been deeply influenced by the ...
The Fast Multipole Method allows the rapid evaluation of sums of radial basis functions centered at ...
[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces ...