In this paper we present a method for interactive rendering general procedurally defined functionally represented (FRep) objects using the acceleration with graphics hardware, namely Graphics Processing Units (GPU). We obtain interactive rates by using GPU acceleration for all computations in rendering algorithm, such as ray-surface intersection, function evaluation and normal computations. We compute primary rays as well as secondary rays for shadows, reflection and refraction for obtaining high quality of the output visualization and further extension to ray-tracing of FRep objects. The algorithm is well-suited for modern GPUs and provides acceptable interactive rates with good quality of the results. A wide range of objects can be render...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
In order to render realistic images, the reflectance of surfaces must be simulated accurately. Gener...
The graphics hardware have evolved from simple feed forward triangle rasterization devices to flexib...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Abstract. In this paper, we propose a practical method for hardware-accelerated rendering of the dep...
In this work, authors implemented simple gpu ray tracing algorithm, that can render image with reali...
International audienceGraphics hardware has been developed with image production in mind, but curren...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
In order to render realistic images, the reflectance of surfaces must be simulated accurately. Gener...
The graphics hardware have evolved from simple feed forward triangle rasterization devices to flexib...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Abstract. In this paper, we propose a practical method for hardware-accelerated rendering of the dep...
In this work, authors implemented simple gpu ray tracing algorithm, that can render image with reali...
International audienceGraphics hardware has been developed with image production in mind, but curren...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...