Qualitative interviews with 7 female players were conducted to gather information on the motives and attitudes of female users of video and computer games. Participants were asked about the importance of different gratifications of game play, critical incidents that initiated their interest in games and their perceived competence in the use of computer technology. Special attention was paid to potential shortcomings of contemporary video and computer games in addressing female players specific needs and the question whether female users can identify with in-game characters of today\u27s computer games. The results indicate that the motive to win is of minor importance for female players. Additionally, many interviewees reported a lack of su...
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
"Qualitative interviews with 7 female players were conducted to gather information on the motives an...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
In the past twenty-five years, the production of digital games has become a global media industry st...
Video games have asserted themselves as a prevalent part of society; however video games are still o...
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
"Qualitative interviews with 7 female players were conducted to gather information on the motives an...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
In the past twenty-five years, the production of digital games has become a global media industry st...
Video games have asserted themselves as a prevalent part of society; however video games are still o...
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...