Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of the growing phenomena not to have been researched in depth. The aim of the present paper was to review female gaming (i.e., the role of females within video game culture) and identify any associated psychopathological symptomatology. The review adapted the Sample, Phenomenon of Interest, Design, Evaluation, Research (SPIDER) model in conducting a narrative literature review. A search of three scientific electronic databases yielded 49 papers for further evaluation. From a methodological perspe...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
Research investigating female gaming is relatively scarce, and past research has demonstrated that m...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
"Following on from previous research that has highlighted the difficulties females face whilst playi...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
In the past twenty-five years, the production of digital games has become a global media industry st...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
Research investigating female gaming is relatively scarce, and past research has demonstrated that m...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
"Following on from previous research that has highlighted the difficulties females face whilst playi...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
In the past twenty-five years, the production of digital games has become a global media industry st...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...