In the past twenty-five years, the production of digital games has become a global media industry stretching from Japan, to the UK, France and the US. Despite this growth playing digital games, particularly computer games, is still seen by many as a boy’s pastime and part of boy’s bedroom culture. While these perceptions may serve to exclude, this paper set out to explore the experiences of women who game despite these perceptions. This paper addresses the topic of gender and games from two perspectives:the producer’s and the consumer’s. The first part of the paper explores how Sony represented the PS2 in advertisements in Ireland and how adult female game players interpreted these representations. The second part goes on to chart the ...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
In order to emphasize the maturation of their hand-held console and increase its appeal to an adult ...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
Video games have asserted themselves as a prevalent part of society; however video games are still o...
"Qualitative interviews with 7 female players were conducted to gather information on the motives an...
Qualitative interviews with 7 female players were conducted to gather information on the motives and...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
In order to emphasize the maturation of their hand-held console and increase its appeal to an adult ...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
In the past twenty-five years, the production of digital games has become a global media industry st...
Video games have asserted themselves as a prevalent part of society; however video games are still o...
"Qualitative interviews with 7 female players were conducted to gather information on the motives an...
Qualitative interviews with 7 female players were conducted to gather information on the motives and...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
This paper develops out of ongoing research into the location and use of digital gaming in practices...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
In order to emphasize the maturation of their hand-held console and increase its appeal to an adult ...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...