International audienceThis study focuses on motion in user interfaces as a design element which can contribute to an improved user experience of digital media entertainment. The design for user experience is necessary to deal with user emotion especially in the entertainment domain. As a means to approach emotion, we studied affective qualities which are the features of an artifact that can influence emotion. In user interface design, motion has not been practically dealt with in this perspective. Through empirical study, we verified that motion plays a s...
Product design that provides aesthetic appeal, pleasure and satisfaction can greatly influence the s...
Over the years, practitioners and researchers in the human-computer interaction (HCI) community have...
The videogame industry is an ever increasing market, broadening its scope in recent years to the cas...
International audienceThis study focuses on motion in user interfaces as a ...
With recent technological developments in motion capture there is an opportunity to redefine the phy...
Recent work has shown the potential of basic perceptual properties of motion for notification, assoc...
Although the general interest of the emotional arousal in human-product interaction gradually grows,...
From a user's perspective, product quality has typically been equated to usability, where the primar...
ABSTRACT: This paper considers the emotive experience of computer-mediated visual communication (CMV...
Visual artists and designers often employ the extensive compositions of visual forms and motion to c...
This thesis is a result of a study conducted in an effort to understand, in part, the effects of we...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
Emotional expressions are vital in everyday interactions. However, how people use bodily motions to ...
Computer game design process should be developed carefully so that products produced computer games ...
Product design that provides aesthetic appeal, pleasure and satisfaction can greatly influence the s...
Over the years, practitioners and researchers in the human-computer interaction (HCI) community have...
The videogame industry is an ever increasing market, broadening its scope in recent years to the cas...
International audienceThis study focuses on motion in user interfaces as a ...
With recent technological developments in motion capture there is an opportunity to redefine the phy...
Recent work has shown the potential of basic perceptual properties of motion for notification, assoc...
Although the general interest of the emotional arousal in human-product interaction gradually grows,...
From a user's perspective, product quality has typically been equated to usability, where the primar...
ABSTRACT: This paper considers the emotive experience of computer-mediated visual communication (CMV...
Visual artists and designers often employ the extensive compositions of visual forms and motion to c...
This thesis is a result of a study conducted in an effort to understand, in part, the effects of we...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
It is proposed that games, which are designed to generate positive affect, are most successful when ...
Emotional expressions are vital in everyday interactions. However, how people use bodily motions to ...
Computer game design process should be developed carefully so that products produced computer games ...
Product design that provides aesthetic appeal, pleasure and satisfaction can greatly influence the s...
Over the years, practitioners and researchers in the human-computer interaction (HCI) community have...
The videogame industry is an ever increasing market, broadening its scope in recent years to the cas...