From a user's perspective, product quality has typically been equated to usability, where the primary focus is performance (i.e. efficiency and effectiveness) and user satisfaction. This view on quality has been adequate to validate the 'fitness for purpose' for many products. However, many other products, such as computer games or at-home-technologies, are not based solely on performance-based qualities. By defining and validating the quality of these non-performance-based technologies using the same measures as performance-based technologies fails to address a key quality - the ability of the product to create fun, enjoyment, or other user affective experiences. This thesis investigates system quality issues in non-performance-based techn...
As industry sectors mature, a critical challenge confronting many companies is how to provide users ...
In recent years, researchers and practitioners in the human-computer interaction (HCI) community hav...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
Affect (mood, emotion, feelings) is a fundamental aspect of human beings and is found to influence r...
Product design that provides aesthetic appeal, pleasure and satisfaction can greatly influence the s...
Understanding the complexities of user judgements of quality is an essential prerequisite for advanc...
I n the past, research on human–technology interaction has almost exclusively concentrated on aspect...
Contemporary quality issues in product design are moving from materialistic to emotional user fulfil...
There is an increasing emphasis on developing systematical research approaches for design of product...
Usability is the extent to which a product is effective, efficient, and satisfying in a particular c...
This article describes issues in evaluating emotional and affective aspects of interaction. In parti...
Part 8: User Experience and UsabilityInternational audienceIn this study, 20 papers were reviewed to...
International audienceThis study focuses on motion in user interfaces as a ...
In this study, apparent usability and affective quality were integrated in a design framework called...
User Experience (UX) emerged beyond the traditional views of usability to account for users' emotion...
As industry sectors mature, a critical challenge confronting many companies is how to provide users ...
In recent years, researchers and practitioners in the human-computer interaction (HCI) community hav...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
Affect (mood, emotion, feelings) is a fundamental aspect of human beings and is found to influence r...
Product design that provides aesthetic appeal, pleasure and satisfaction can greatly influence the s...
Understanding the complexities of user judgements of quality is an essential prerequisite for advanc...
I n the past, research on human–technology interaction has almost exclusively concentrated on aspect...
Contemporary quality issues in product design are moving from materialistic to emotional user fulfil...
There is an increasing emphasis on developing systematical research approaches for design of product...
Usability is the extent to which a product is effective, efficient, and satisfying in a particular c...
This article describes issues in evaluating emotional and affective aspects of interaction. In parti...
Part 8: User Experience and UsabilityInternational audienceIn this study, 20 papers were reviewed to...
International audienceThis study focuses on motion in user interfaces as a ...
In this study, apparent usability and affective quality were integrated in a design framework called...
User Experience (UX) emerged beyond the traditional views of usability to account for users' emotion...
As industry sectors mature, a critical challenge confronting many companies is how to provide users ...
In recent years, researchers and practitioners in the human-computer interaction (HCI) community hav...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...