Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, chess and Hex have sparked an interest within military planning. This Master thesis explores if it is possible to implement an algorithm similar to Expert Iteration and AlphaZero to wargames. The studied wargame is Risk, which is a turn-based multiplayer game played on a simplified political map of the world. The algorithms consist of an expert, in the form of a Monte Carlo tree search algorithm, and an apprentice, implemented through a neural network. The neural network is trained by imitation learning, trained to mimic expert decisions generated from self-play reinforcement learning. The apprentice is then used as heuristics in forthcoming tr...
The aim of this work is the implementation of the game Risk and ex- ploration how to develop artific...
Color poster with text, graphs, and images.Current research into game-playing neural networks emphas...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
General Game Playing agents are required to play games they have never seen before simply by looking...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
The reinforcement learning problem of complex action control in multiplayer online battlefield games...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
The goal of this project is to develop an agent capable of playing a particular game at an above ave...
In this paper we study the application of machine learning methods in complex computer games. A comb...
The aim of this work is the implementation of the game Risk and ex- ploration how to develop artific...
Color poster with text, graphs, and images.Current research into game-playing neural networks emphas...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
General Game Playing agents are required to play games they have never seen before simply by looking...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
The reinforcement learning problem of complex action control in multiplayer online battlefield games...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
The goal of this project is to develop an agent capable of playing a particular game at an above ave...
In this paper we study the application of machine learning methods in complex computer games. A comb...
The aim of this work is the implementation of the game Risk and ex- ploration how to develop artific...
Color poster with text, graphs, and images.Current research into game-playing neural networks emphas...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...