This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the learning capabilities of zero learning algorithms from a war gaming perspective by applying them to the classic strategy board game Risk. Agents are designed using the Monte Carlo Tree Search algorithm for online decision making and is aided by a neural network that learns offline action policies and a state evaluation function. The zero learning process is based on the Expert Iteration algorithm, an alternative to the famous AlphaZero algorithm, learning the game from self-play. To suit Risk, the neural network used a flat state input representation and had five output policies, one for each decision included in the game. Results show that zer...
The strategy game Risk is a very popular boardgame, requiring little effort to learn but lots of ski...
This thesis presents an approach to predict the difficulty of levels in a game by simulating game pl...
This thesis presents an approach to predict the difficulty of levels in a game by simulating game pl...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, ch...
DeepMind’s development of AlphaGo took the world by storm in 2016 when it became the first computer ...
In self-play reinforcement learning an agent plays games against itself and with the help of hindsig...
In self-play reinforcement learning an agent plays games against itself and with the help of hindsig...
In self-play reinforcement learning an agent plays games against itself and with the help of hindsig...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
Modelling and solving real-life problems using reinforcement learning (RL) approaches is a typical a...
The strategy game Risk is a very popular boardgame, requiring little effort to learn but lots of ski...
The strategy game Risk is a very popular boardgame, requiring little effort to learn but lots of ski...
This thesis presents an approach to predict the difficulty of levels in a game by simulating game pl...
This thesis presents an approach to predict the difficulty of levels in a game by simulating game pl...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the le...
Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, ch...
DeepMind’s development of AlphaGo took the world by storm in 2016 when it became the first computer ...
In self-play reinforcement learning an agent plays games against itself and with the help of hindsig...
In self-play reinforcement learning an agent plays games against itself and with the help of hindsig...
In self-play reinforcement learning an agent plays games against itself and with the help of hindsig...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large num...
Modelling and solving real-life problems using reinforcement learning (RL) approaches is a typical a...
The strategy game Risk is a very popular boardgame, requiring little effort to learn but lots of ski...
The strategy game Risk is a very popular boardgame, requiring little effort to learn but lots of ski...
This thesis presents an approach to predict the difficulty of levels in a game by simulating game pl...
This thesis presents an approach to predict the difficulty of levels in a game by simulating game pl...