We present a new method based on GPU acceleration for real-time transparency and translucency rendering. Our method computes refraction at both the front and back sides of a transparent object, as well as internal reflection, thus delivering interactive realistic transparency effects on a commodity PC. The real-time performance is made possible by a new acceleration data structure, called geocube, that enables the use of GPU for fast ray-surface intersection testing. In addition, within the same framework, we introduce the novel use of the mip-map for a hierarchical representation of a sequence of key prefiltered environment maps to simulate translucency. By taking ray depth into account and using GPU to interpolate the key filtered maps to...
We introduce a practical parallel technique to achieve real-time motion blur for textured and semi-t...
Deflectometry in transmission offers the ability to measure simultaneously the front and back surfac...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Rendering images of semi-transparent geometry representing e.g. windows, transparent cloth or archit...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Simple transparency algorithms which assume a linear transparency over an entire surface are the typ...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subs...
We introduce a practical parallel technique to achieve real-time motion blur for textured and semi-t...
Deflectometry in transmission offers the ability to measure simultaneously the front and back surfac...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Rendering images of semi-transparent geometry representing e.g. windows, transparent cloth or archit...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
Interactive applications often strive for realism, but framerate constraints usually limit realistic...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Simple transparency algorithms which assume a linear transparency over an entire surface are the typ...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subs...
We introduce a practical parallel technique to achieve real-time motion blur for textured and semi-t...
Deflectometry in transmission offers the ability to measure simultaneously the front and back surfac...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...