We study the influence of parameters like the number of contexts, phases, and stacks on the complexity of solving parity games over concurrent recursive programs. Our first result shows that k-context games are b-EXPTIME-complete, where b = max{k-2, 1}. This means up to three contexts do not increase the complexity over an analysis for the sequential case. Our second result shows that for ordered k-stack as well as k-phase games the complexity jumps to k-EXPTIME-complete
Two-player games on graphs are central in many problems in formal verification and program analysis ...
We give a direct polynomial-time reduction from parity games played over the configuration graphs of...
Two-player games on graphs are central in many problems in formal verification and program analysis ...
Abstract. In this note, we provide complexity characterizations of model checking multi-pushdown sys...
Multi-stack pushdown systems are a well-studied model of concurrent computation using threads with f...
Two-player games on graphs are central in many problems in formal verification and program analysis,...
International audienceWe consider parity games played on special pushdown graphs, namely those gener...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on H...
Two-player games on graphs are central in many problems in formal verification and program analysis ...
AbstractMany problems in formal verification and program analysis can be formalized as computing win...
Abstract. We consider parity games played on special pushdown graphs, namely those generated by one-...
We give a direct polynomial-time reduction from parity games played over the configuration graphs of...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
Two-player games on graphs are central in many problems in formal verification and program analysis ...
We give a direct polynomial-time reduction from parity games played over the configuration graphs of...
Two-player games on graphs are central in many problems in formal verification and program analysis ...
Abstract. In this note, we provide complexity characterizations of model checking multi-pushdown sys...
Multi-stack pushdown systems are a well-studied model of concurrent computation using threads with f...
Two-player games on graphs are central in many problems in formal verification and program analysis,...
International audienceWe consider parity games played on special pushdown graphs, namely those gener...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on H...
Two-player games on graphs are central in many problems in formal verification and program analysis ...
AbstractMany problems in formal verification and program analysis can be formalized as computing win...
Abstract. We consider parity games played on special pushdown graphs, namely those generated by one-...
We give a direct polynomial-time reduction from parity games played over the configuration graphs of...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
Two-player games on graphs are central in many problems in formal verification and program analysis ...
We give a direct polynomial-time reduction from parity games played over the configuration graphs of...
Two-player games on graphs are central in many problems in formal verification and program analysis ...