We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the mu-calculus model checking over graphs given by n-HPDA is n-EXPTIME complete
We study the influence of parameters like the number of contexts, phases, and stacks on the complexi...
International audienceWe consider infinitary two-player perfect information games defined over graph...
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order sta...
International audienceWe consider parity games played on special pushdown graphs, namely those gener...
International audienceIn this paper we consider parity games defined by higher-order pushdown automa...
We consider two-player parity games played on transition graphs of higher order pushdown automata. T...
Abstract. We consider parity games played on special pushdown graphs, namely those generated by one-...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
Two-player games on finite or infinite graphs are used to model several problems related to verifica...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
AbstractWe first consider infinite two-player games on pushdown graphs. In previous work, Cachat et ...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
AbstractWalukiewicz gave in 1996 a solution for parity games on pushdown graphs: he proved the exist...
International audienceWe first consider in nite two-player games on pushdown graphs. In previous wor...
We investigate the determinacy strength of infinite games whose winning sets are recognized by nonde...
We study the influence of parameters like the number of contexts, phases, and stacks on the complexi...
International audienceWe consider infinitary two-player perfect information games defined over graph...
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order sta...
International audienceWe consider parity games played on special pushdown graphs, namely those gener...
International audienceIn this paper we consider parity games defined by higher-order pushdown automa...
We consider two-player parity games played on transition graphs of higher order pushdown automata. T...
Abstract. We consider parity games played on special pushdown graphs, namely those generated by one-...
Higher-order pushdown systems extend the idea of pushdown systems by using a "higher-order stack" (w...
Two-player games on finite or infinite graphs are used to model several problems related to verifica...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
AbstractWe first consider infinite two-player games on pushdown graphs. In previous work, Cachat et ...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
AbstractWalukiewicz gave in 1996 a solution for parity games on pushdown graphs: he proved the exist...
International audienceWe first consider in nite two-player games on pushdown graphs. In previous wor...
We investigate the determinacy strength of infinite games whose winning sets are recognized by nonde...
We study the influence of parameters like the number of contexts, phases, and stacks on the complexi...
International audienceWe consider infinitary two-player perfect information games defined over graph...
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order sta...