Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge number of players experiencing together the same virtual world. MMOGs are an important focus of research, not only because they are economically attractive, but also because a MMOG involves many technologies (3D graphics, networking, AI) and a large amount of data that is generated by the interactions of many individuals in an inherently distributed scenario, forming a complex problem. Previous work in this line of research introduced the architecture called the “Massively Multiplayer Online Games based on Multi-Agent Systems”, an effort to develop a system to design, and later deploy, MMOGs using agent technologies. In this paper, we present ...
Massively multiplayer online games (MMOGs) have become highly popular in the last decade and now att...
Massively Multiuser Online (MMO) Computer Games arguably provide some of the best examples of large ...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
Abstract:- This paper presents a software framework able to extend the coverage of virtual communiti...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
The present work analyzes the design and implementation of a Browser-based Massively Multiplayer Onl...
Massively Multiplayer Online Games (MMOGs) have emerged in recent years as an increasingly popular f...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Massively multiplayer online games (MMOGs) have become highly popular in the last decade and now att...
Massively Multiuser Online (MMO) Computer Games arguably provide some of the best examples of large ...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
Abstract:- This paper presents a software framework able to extend the coverage of virtual communiti...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
The present work analyzes the design and implementation of a Browser-based Massively Multiplayer Onl...
Massively Multiplayer Online Games (MMOGs) have emerged in recent years as an increasingly popular f...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Massively multiplayer online games (MMOGs) have become highly popular in the last decade and now att...
Massively Multiuser Online (MMO) Computer Games arguably provide some of the best examples of large ...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...