Abstract:- This paper presents a software framework able to extend the coverage of virtual communities across the boundaries of the everyday Internet by providing ubiquitous and integrated access to applications regardless of the users connecting though conventional, fixed-network computers, mobile, wireless-network devices or even interactive digital television set-top boxes. This software framework is an extension of the JADE multi-agent development environment and has been experimented for the realization of a special kind of virtual community applications, i.e., multi-user online games
Since more than a decade, the environment is seen as a key element when analyzing, developing or dep...
In recent years developments in gaming technology have focused on Massively Multi-User Persistent Wo...
This thesis examines the problems of how to design scalable, robust, and distributed real-time media...
This paper describes a multi-agent framework designed to support the creation and effective manageme...
This paper copes with the problem of integrating peer-to-peer and multi-agent systems for the realiz...
Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge n...
This paper presents an overview of the novel platform AMUSE (Agent-based Multi-User Social Environme...
International audienceVirtual Communities (VC) are synergetic digital spaces to build collaborations...
This paper presents an overview of the functionality and of the architectural design of AMUSE (Agent...
The combination of peer-to-peer networking and multi-agent systems seems be a perfect solution for t...
International audienceSince more than a decade, the environment is seen as a key element when analyz...
Agent technology is often claimed to be the silver bullet for the task of automating e-commerce busi...
In recent years many systems for distance learning have been developed. Even though students have ac...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
A methodology is proposed for the development of multi-agent systems using the JADE platform. The p...
Since more than a decade, the environment is seen as a key element when analyzing, developing or dep...
In recent years developments in gaming technology have focused on Massively Multi-User Persistent Wo...
This thesis examines the problems of how to design scalable, robust, and distributed real-time media...
This paper describes a multi-agent framework designed to support the creation and effective manageme...
This paper copes with the problem of integrating peer-to-peer and multi-agent systems for the realiz...
Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge n...
This paper presents an overview of the novel platform AMUSE (Agent-based Multi-User Social Environme...
International audienceVirtual Communities (VC) are synergetic digital spaces to build collaborations...
This paper presents an overview of the functionality and of the architectural design of AMUSE (Agent...
The combination of peer-to-peer networking and multi-agent systems seems be a perfect solution for t...
International audienceSince more than a decade, the environment is seen as a key element when analyz...
Agent technology is often claimed to be the silver bullet for the task of automating e-commerce busi...
In recent years many systems for distance learning have been developed. Even though students have ac...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
A methodology is proposed for the development of multi-agent systems using the JADE platform. The p...
Since more than a decade, the environment is seen as a key element when analyzing, developing or dep...
In recent years developments in gaming technology have focused on Massively Multi-User Persistent Wo...
This thesis examines the problems of how to design scalable, robust, and distributed real-time media...