While it is uncontroversial to suggest that different players will enjoy playing different games, and that players of the same game may play it differently, the literature on games - and particularly on digital games - still has the tendency to evoke 'Grand Theories' that seek to explicate the experience of playing games in terms of an asserted essential characteristic. It is the purpose of this thesis to validate and expand upon the claims made by Roger Caillois in respect of the diversity of play, and in so doing to offer a new conception of game aesthetics as a field at the intersection of philosophy, game studies, and various empirical sciences. This concept of 'game aesthetics' entails an acceptance of the diversity of play, and criti...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
In this dissertation, I make a serious philosophic application of several aesthetic theories to the ...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Why do people enjoy playing games? The answer, in its most general form, is that there are aestheti...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
The Aesthetic Dimension of playing Videogames Abstract The Thesis is divided into two main parts. Th...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
In this dissertation, I make a serious philosophic application of several aesthetic theories to the ...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Whatever games might be, people have strong opinions about what does or doesn’t qualify as one. By d...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
Why do people enjoy playing games? The answer, in its most general form, is that there are aestheti...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
The Aesthetic Dimension of playing Videogames Abstract The Thesis is divided into two main parts. Th...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from obser...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...