The discourses around games have tended to focus upon either their artefactual qualities or the phenomenological experience of play. In both cases, games are primarily to be understood singularly. An alternative approach, related to Foucault’s archaeological methods, is to focus upon the manner in which games share player practices with earlier games. This technique can be applied to all eras of games, and is not merely restricted to videogames – indeed, a significant proportion of the player practices of videogames descend directly from the player practices of tabletop games, especially in terms of the progenitive role of tabletop role-playing games for contemporary digital entertainment. Such player practices can be broadly understood in ...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
Tabletop role-playing games (RPGs) are a folkloric form for creating and reaffirming community bonds...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
What can we learn about play by examining it from a historical perspective? Using Foucault’s archaeo...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
Tabletop role-playing games (RPGs) are a folkloric form for creating and reaffirming community bonds...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
What can we learn about play by examining it from a historical perspective? Using Foucault’s archaeo...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
Tabletop role-playing games (RPGs) are a folkloric form for creating and reaffirming community bonds...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...