The discourses around games have tended to focus upon either their artefactual qualities or the phenomenological experience of play. In both cases, games are primarily to be understood singularly. An alternative approach, related to Foucault’s archaeological methods, is to focus upon the manner in which games share player practices with earlier games. This technique can be applied to all eras of games, and is not merely restricted to videogames – indeed, a significant proportion of the player practices of videogames descend directly from the player practices of tabletop games, especially in terms of the progenitive role of tabletop role-playing games for contemporary digital entertainment. Such player practices can be broadly understood in ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
The discourses around games have tended to focus upon either their artefactual qualities or the phe...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...