This thesis is focused on design of framework for creation an articial opponents in strategy games. We will analyze different types of strategy games and artificial intelligence systems used in these types of games. Next we will describe problems, which can occur in these systems and why agent-based systems makes better artificial opponents. Next we will use knowledge from this research to design and implement framework, which will act as support for creating an artificial intelligence in strategy games
International audienceThe artificial intelligence used for opponent non-player characters in commerc...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Tato práce se věnuje využití multiagentních systémů (MAS) při vývoji umělé inteligence (AI) do real-...
This thesis is focused on design of framework for creation an articial opponents in strategy games. ...
This thesis is focused on designing and implementing system, that adds learning and planning capabil...
This thesis describes challenges in design and development of a multi-agent real-time strategy game....
The subject of this thesis is creation of a game based on a multi-agent system. First part of the th...
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrat...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
This thesis resolves the artificial intelligence representation in computer games. The goal was to f...
Práce se zabývá umělou inteligencí využívanou v~oblasti počítačových her, zejména pak tzv. strategií...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This work covers with artificial intelligence of strategy computer games, however many of these meth...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
International audienceThe artificial intelligence used for opponent non-player characters in commerc...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Tato práce se věnuje využití multiagentních systémů (MAS) při vývoji umělé inteligence (AI) do real-...
This thesis is focused on design of framework for creation an articial opponents in strategy games. ...
This thesis is focused on designing and implementing system, that adds learning and planning capabil...
This thesis describes challenges in design and development of a multi-agent real-time strategy game....
The subject of this thesis is creation of a game based on a multi-agent system. First part of the th...
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrat...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
This thesis resolves the artificial intelligence representation in computer games. The goal was to f...
Práce se zabývá umělou inteligencí využívanou v~oblasti počítačových her, zejména pak tzv. strategií...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This work covers with artificial intelligence of strategy computer games, however many of these meth...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
International audienceThe artificial intelligence used for opponent non-player characters in commerc...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Tato práce se věnuje využití multiagentních systémů (MAS) při vývoji umělé inteligence (AI) do real-...