This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every game aims to entertain (though educational games have secondary objectives). Each genre approaches entertainment in a unique way. We explore the methods used to draw the game player’s attention. We then consider how the AI interacts with the player to promote both entertainment and an interactive environment. We also consider some of the techniques that will shape tomorrow’s games. Included are opponent strategies, interactive environments, and multiagent systems (MAS). While different, each approach can aid in creating more immersive and challenging gaming experiences. Our goal is to create an AI opponent that is not only a capable opponent but...
This paper reports about teaching Artificial Intelligence (AI) by applying the experiential approach...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
This paper reports about teaching Artificial Intelligence (AI) by applying the experiential approach...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Although one of the fundamental goals of AI is to understand and develop intelligent systems that ha...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
artificial intelligence, computer games, non-player characters, state of the industry. With this doc...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
This paper reports about teaching Artificial Intelligence (AI) by applying the experiential approach...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...