This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrate the AI, I also created a 2D real-time strategy game. The Monte Carlo method played a part in the creation of this AI. It started by generating plans for the AI, then plans for its opponent. It used these plans during the simulations of battles. In the end it chose the most effective plan, which was then implemented in the game. The game, along with artificial intelligence, was created in the Unity game engine
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
This thesis resolves the artificial intelligence representation in computer games. The goal was to f...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
This bachelor thesis deals with artificial intelligence in real-time strategy games. The Monte Carlo...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
The aim of this thesis is to create a real-time strategy game with artificial intelligence in 3D env...
Rad razmatra korištenje metoda umjetne inteligencije na području igranja igara. U sklopu rada je raz...
This work covers with artificial intelligence of strategy computer games, however many of these meth...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
The aim of this bachelor's thesis is to propose an artificial inteligence that could be used to crea...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
Master thesis deals with possibilities of playing games using artificial intelligence. Also, there i...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
This thesis resolves the artificial intelligence representation in computer games. The goal was to f...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
This bachelor thesis deals with artificial intelligence in real-time strategy games. The Monte Carlo...
The aim of this thesis is a comparison of a few selected methods of an artificial intelligence in a ...
The aim of this thesis is to create a real-time strategy game with artificial intelligence in 3D env...
Rad razmatra korištenje metoda umjetne inteligencije na području igranja igara. U sklopu rada je raz...
This work covers with artificial intelligence of strategy computer games, however many of these meth...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the act...
The aim of this bachelor's thesis is to propose an artificial inteligence that could be used to crea...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
Master thesis deals with possibilities of playing games using artificial intelligence. Also, there i...
The thesis focuses on creating an autonomous functional system for the game Scotland Yard by using a...
This thesis resolves the artificial intelligence representation in computer games. The goal was to f...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...