The Branch-and-Bound (B&B) method is a well-known optimization algorithm for solving integer linear programming (ILP) models in the field of operations research. It is part of software often employed by businesses for finding solutions to problems such as airline scheduling problems. It operates according to a divide-and-conquer principle by building a tree-like structure with nodes that represent linear programming (LP) problems. A LP solver commonly used to process the nodes is the simplex method. Nowadays its sequential implementation can be found in almost all commercial ILP solvers. In this paper, we present a hybrid CPU-GPU implementation of the B&B algorithm. The B&B tree is managed by the CPU, while the revised simplex method is mai...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
International audienceThe Simplex algorithm is a well known method to solve linear programming (LP) ...
The Branch-and-Bound (B&B) method is a well-known optimization algorithm for solving integer linear ...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceThe Simplex algorithm is a well known method to solve linear programming (LP) ...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
Integer Linear Programming has been a growing area of study since the development of modern economie...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
The standard simplex method is a well-known optimization algorithm for solving linear programming mo...
International audienceThanks to CUDA and OpenCL, Graphics Processing Units (GPUs) have recently gain...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
International audienceThe Simplex algorithm is a well known method to solve linear programming (LP) ...
The Branch-and-Bound (B&B) method is a well-known optimization algorithm for solving integer linear ...
International audienceBranch-and-Bound (B&B) algorithms are tree-based exploratory methods for solvi...
International audienceIn this paper, we revisit the design and implementation of Branch-and-Bound (B...
International audienceThe Simplex algorithm is a well known method to solve linear programming (LP) ...
International audienceThe irregularity of Branch-and-Bound (B&B) algorithms makes their design and i...
International audienceIn this work, we revisit the design and implementation of the Branch-and-Bound...
Integer Linear Programming has been a growing area of study since the development of modern economie...
Abstract—Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for...
The standard simplex method is a well-known optimization algorithm for solving linear programming mo...
International audienceThanks to CUDA and OpenCL, Graphics Processing Units (GPUs) have recently gain...
International audienceBranch-and-Bound (B&B) algorithms are time intensive tree-based exploration me...
International audienceIn this paper, we address the design and implementation of GPU-accelerated Bra...
International audienceBranch-and-bound (B&B) algorithms are attractive methods for solving to optima...
International audienceThe Simplex algorithm is a well known method to solve linear programming (LP) ...