The present paper defines an original approach to game analysis and design able to characterize a given game in a simple, yet efficient, way. Inspired by models widely used across the gaming industry, the proposed framework named A.G.E. is built by defining and layering different concepts: core player Actions, resulting Game-play and emotional Experience of players. These are all linked to each other by the game's own rules and goals to form a cohesive unit that can help in exposing the inner workings of any game. The model is then elaborated further into a regular grammar to provide a more formal and rigorous justification of the proposed framework and overall approach
We present a model to support the design, analysis, and comparison of games through the use of game ...
As games become more and more pervasive in our modern society and game design and development progra...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
The present paper defines an original approach to game analysis and design able to characterize a gi...
We present a unifying framework for using game semantics as a basis for program analysis. Also, we p...
We propose a methodological framework for game analysis that uses the notion of 'scripting' as the b...
This paper looks at the game design and engineering approach to model the game design. The game mode...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
Attempts to improve our understanding and application of game design principles has seen a rise in t...
This paper describes the "6-11 Framework", a new game analysis and design methodology defined to hel...
This paper describes the "6-11 Framework", a new game analysis and design methodology defined to hel...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
We present a model to support the design, analysis, and comparison of games through the use of game ...
As games become more and more pervasive in our modern society and game design and development progra...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
The present paper defines an original approach to game analysis and design able to characterize a gi...
We present a unifying framework for using game semantics as a basis for program analysis. Also, we p...
We propose a methodological framework for game analysis that uses the notion of 'scripting' as the b...
This paper looks at the game design and engineering approach to model the game design. The game mode...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
Attempts to improve our understanding and application of game design principles has seen a rise in t...
This paper describes the "6-11 Framework", a new game analysis and design methodology defined to hel...
This paper describes the "6-11 Framework", a new game analysis and design methodology defined to hel...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
We present a model to support the design, analysis, and comparison of games through the use of game ...
As games become more and more pervasive in our modern society and game design and development progra...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...