The aim of this thesis is to explore the possibility of using Genetic Programming to create agents that play non-deterministic games at a human level. The game that is used to test the hypothesis is Ms. Pac-Man; an old arcade game. The reason for choosing this game is that there is a competition whose object it is to create an agent for the game only using the visual data of the game. This allows me to compare my results against human players and, others who have been trying to solve the same problem. The best score a human has achieved is 921,360 points by Abdner Ashman in 2005, while the agents in the competition have only received a score of 36,280 points. A modified emulator is used to run the original binary of the game. The modificati...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
This thesis project details the creation of a simple platform game and an artificially intelligent a...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
This paper uses genetic programming (GP) to evolve a variety of reactive agents for a simulated vers...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
Genetic Programming, GP, Game AI, Agent Design, Platformer, AISB, JGAP, platformerAI, symbolic learn...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Ms Pac-Man is one of the most challenging test beds in game artificial intelligence (AI). Genetic pr...
If a computer game company wants to stay competitive they must offer something extra. For many years...
This paper proposes a character generation approach for the M.U.G.E.N. fighting game that can create...
This thesis attempts to implement a genetic algorithm for training agents within the Atari game envi...
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
This thesis project details the creation of a simple platform game and an artificially intelligent a...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
This paper uses genetic programming (GP) to evolve a variety of reactive agents for a simulated vers...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
Genetic Programming, GP, Game AI, Agent Design, Platformer, AISB, JGAP, platformerAI, symbolic learn...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Ms Pac-Man is one of the most challenging test beds in game artificial intelligence (AI). Genetic pr...
If a computer game company wants to stay competitive they must offer something extra. For many years...
This paper proposes a character generation approach for the M.U.G.E.N. fighting game that can create...
This thesis attempts to implement a genetic algorithm for training agents within the Atari game envi...
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
This thesis project details the creation of a simple platform game and an artificially intelligent a...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...