Ms Pac-Man is one of the most challenging test beds in game artificial intelligence (AI). Genetic programming and Monte Carlo Tree Search (MCTS) have already been successful applied to several games including Pac-Man. In this paper, we use Monte Carlo Tree Search to create a Ms Pac-Man playing agent before using genetic programming to enhance its performance by evolving a new default policy to replace the random agent used in the simulations. The new agent with the evolved default policy was able to achieve an 18% increase on its average score over the agent with random default policy. © 2013 IEEE
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
This paper describes a new adaptive Monte Carlo Tree Search (MCTS) algo-rithm that uses evolution to...
Abstract—In this paper, we present an application of Monte Carlo tree search (MCTS) to control ghost...
Abstract Monte-Carlo tree search is a recent and powerful algorithm that has been applied with succe...
In this paper enhancements for the Monte-Carlo Tree Search (MCTS) framework are investigated to play...
In this paper, Monte Carlo tree search (MCTS) is introduced for controlling the Pac-Man character in...
Ms. Pac-Man is a challenging game for software agents that has been the focus of a significant amoun...
Abstract—In this paper enhancements for the Monte-Carlo Tree Search (MCTS) framework are investigate...
This paper uses genetic programming (GP) to evolve a variety of reactive agents for a simulated vers...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
This paper investigates using a training camp in conjunction with Genetic Programming in the evoluti...
Applications of Evolutionary Computation : EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, Evo...
Search (MCTS) for the game of Ms Pac-Man. Contrary to most applications of MCTS to date, Ms Pac-Man ...
Monte-Carlo Tree Search (MCTS) grows a partial game tree and uses a large number of random simulatio...
Pac-Man is a well-known, real-time computer game that provides an interesting platform for research....
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
This paper describes a new adaptive Monte Carlo Tree Search (MCTS) algo-rithm that uses evolution to...
Abstract—In this paper, we present an application of Monte Carlo tree search (MCTS) to control ghost...
Abstract Monte-Carlo tree search is a recent and powerful algorithm that has been applied with succe...
In this paper enhancements for the Monte-Carlo Tree Search (MCTS) framework are investigated to play...
In this paper, Monte Carlo tree search (MCTS) is introduced for controlling the Pac-Man character in...
Ms. Pac-Man is a challenging game for software agents that has been the focus of a significant amoun...
Abstract—In this paper enhancements for the Monte-Carlo Tree Search (MCTS) framework are investigate...
This paper uses genetic programming (GP) to evolve a variety of reactive agents for a simulated vers...
The aim of this thesis is to explore the possibility of using Genetic Programming to create agents t...
This paper investigates using a training camp in conjunction with Genetic Programming in the evoluti...
Applications of Evolutionary Computation : EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, Evo...
Search (MCTS) for the game of Ms Pac-Man. Contrary to most applications of MCTS to date, Ms Pac-Man ...
Monte-Carlo Tree Search (MCTS) grows a partial game tree and uses a large number of random simulatio...
Pac-Man is a well-known, real-time computer game that provides an interesting platform for research....
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
This paper describes a new adaptive Monte Carlo Tree Search (MCTS) algo-rithm that uses evolution to...
Abstract—In this paper, we present an application of Monte Carlo tree search (MCTS) to control ghost...