The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural principles known to support wayfinding. We use a novel device, inspired by insect navigation, to examine players' situated acquisition of spatial knowledge to enable them return to the origin of their route while they explore an unfamiliar, synthetic natural world. We describe qualitative and quantitative data on player behaviour and distill themes to inform subsequent designs to assist players fulfillment when exploring settings and interpreting them spatially
Preliminary themes to scaffold an investigative framework supporting human navigation from a egocent...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
The use of 3D virtual worlds in the construction industry is not limited to simulation of building m...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
This research is concerned with wayfinding, one of the most basic interactions of 3D action-adventur...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
Route guidance systems provide spatial information that supplement real-world experiences ...
The remarkable navigational abilities of social insects are proof that small brains can produce exqu...
This thesis project aims to contribute knowledge to the field of user experience design in games by ...
Abstract. Preliminary themes to scaffold an investigative framework sup-porting human navigation fro...
Location-based games not only offer new experiences for the players, but also present new challenges...
Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By p...
Studies of insect navigation have demonstrated that insects possess an interesting and sophisticated...
Preliminary themes to scaffold an investigative framework supporting human navigation from a egocent...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
The use of 3D virtual worlds in the construction industry is not limited to simulation of building m...
Guiding a player through a 3D environment can be a difficult task, especially in a game with a choic...
This research is concerned with wayfinding, one of the most basic interactions of 3D action-adventur...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
Route guidance systems provide spatial information that supplement real-world experiences ...
The remarkable navigational abilities of social insects are proof that small brains can produce exqu...
This thesis project aims to contribute knowledge to the field of user experience design in games by ...
Abstract. Preliminary themes to scaffold an investigative framework sup-porting human navigation fro...
Location-based games not only offer new experiences for the players, but also present new challenges...
Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By p...
Studies of insect navigation have demonstrated that insects possess an interesting and sophisticated...
Preliminary themes to scaffold an investigative framework supporting human navigation from a egocent...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
The use of 3D virtual worlds in the construction industry is not limited to simulation of building m...