The use of 3D virtual worlds in the construction industry is not limited to simulation of building models. Whilst in a 3D virtual world, designers can view their work from various viewpoints by moving around. However explorations within these environments are not simple affairs due to the absence of many sensorial stimuli that exist in the physical world. Hence there needs to be a tool aiding designers to explore the world. We present a wayfinding aid based on a swarm model. The wayfinding creatures produce dynamic trails leading to desired destinations. We describe the swarm rules developed to create such behaviour in wayfinding creatures
Abstract. The swarm metaphor stands for dynamic, complex interac-tion networks with the possibility ...
We discuss a virtual presenter in the form of a 3D avatar whose task it is to show people a way thro...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative...
Swarm robotics coordinates multiple interacting robots for which it takes inspiration from nature. I...
The Ant Colony Optimization and Particle Swarm Optimization are two Swarm Intelligence algorithms of...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
The learning walks of ants are an excellent opportunity to study the interaction between brain, body...
This paper examines the nature inspired machine intelligence methods of swarm intelligence and evolu...
The goal of this paper is to define the processes that enable the simulation of an autonomous pedest...
The research topic of this paper is that how an avatar explores the environment, and find the way ou...
Abstract. Several models have been proposed for visual homing in insects. These work well in small-s...
Insects are remarkably apt in navigating through a complex environment. Honeybees for instance are a...
Abstract. The swarm metaphor stands for dynamic, complex interac-tion networks with the possibility ...
We discuss a virtual presenter in the form of a 3D avatar whose task it is to show people a way thro...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative...
Swarm robotics coordinates multiple interacting robots for which it takes inspiration from nature. I...
The Ant Colony Optimization and Particle Swarm Optimization are two Swarm Intelligence algorithms of...
Navigation of agents in a computer game requires some form of navigation map so that standard path-f...
The learning walks of ants are an excellent opportunity to study the interaction between brain, body...
This paper examines the nature inspired machine intelligence methods of swarm intelligence and evolu...
The goal of this paper is to define the processes that enable the simulation of an autonomous pedest...
The research topic of this paper is that how an avatar explores the environment, and find the way ou...
Abstract. Several models have been proposed for visual homing in insects. These work well in small-s...
Insects are remarkably apt in navigating through a complex environment. Honeybees for instance are a...
Abstract. The swarm metaphor stands for dynamic, complex interac-tion networks with the possibility ...
We discuss a virtual presenter in the form of a 3D avatar whose task it is to show people a way thro...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...