This paper proposes a theoretical model of wayfinding that can be used to guide the design of navigational aiding in virtual environments, Based on an evaluation of wayfinding studies in natural environments, this model divides the wayfinding process into three main subprocesses: cognitive mapping, wayfinding plan development, and physical movement or navigation through an environment. While this general subdivision has been proposed before, the current model further delineates the wayfinding process, including the distinct influences of spatial information, spatial orientation, and spatial knowledge. The influences of experience, abilities, search strategies, motivation, and environmental layout on the wayfinding process are also considere...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
Navigation of novel environments requires an ability to acquire, store, and recall spatial informati...
The ability to use virtual environments as either an abstraction of a space, similar to a map, or as...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
Just as the Pathfinder used the lake and the oak tree to reconstruct his environment, so do we struc...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Route guidance systems provide spatial information that supplement real-world experiences ...
Efficient Navigation is essential for the user-acceptance of the Virtual Environments (VEs), but it ...
People often need assistance to successfully perform wayfinding tasks in unfamiliar environments. No...
There is an underestimation of the conscious and unconscious wayfinding search strategies in a virtu...
AbstractThere is an underestimation of the conscious and unconscious wayfinding search strategies in...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
Navigation of novel environments requires an ability to acquire, store, and recall spatial informati...
The ability to use virtual environments as either an abstraction of a space, similar to a map, or as...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
Just as the Pathfinder used the lake and the oak tree to reconstruct his environment, so do we struc...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Route guidance systems provide spatial information that supplement real-world experiences ...
Efficient Navigation is essential for the user-acceptance of the Virtual Environments (VEs), but it ...
People often need assistance to successfully perform wayfinding tasks in unfamiliar environments. No...
There is an underestimation of the conscious and unconscious wayfinding search strategies in a virtu...
AbstractThere is an underestimation of the conscious and unconscious wayfinding search strategies in...
Maintaining knowledge of current position and orientation is frequently a problem for people in virt...
Navigation of novel environments requires an ability to acquire, store, and recall spatial informati...
The ability to use virtual environments as either an abstraction of a space, similar to a map, or as...