This paper proposes a theoretical model of wayfinding that can be used to guide the design of navigational aiding in virtual environments. Based on an evaluation of wayfinding studies in natural environments, this model divides the wayfinding process into three main subprocesses: cognitive mapping, wayfinding plan development, and physical movement or navigation through an environment. While this general subdivision has been proposed before, the current model further delineates the wayfinding process, including the distinct influences of spatial information, spatial orientation, and spatial knowledge. The influences of experience, abilities, search strategies, motivation, and environmental layout on the wayfinding process are also considere...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Efficient Navigation is essential for the user-acceptance of the Virtual Environments (VEs), but it ...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
Just as the Pathfinder used the lake and the oak tree to reconstruct his environment, so do we struc...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Efficient Navigation is essential for the user-acceptance of the Virtual Environments (VEs), but it ...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
This thesis explores the acquisition of spatial knowledge as a means to support wayfinding in virtua...
Just as the Pathfinder used the lake and the oak tree to reconstruct his environment, so do we struc...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Efficient Navigation is essential for the user-acceptance of the Virtual Environments (VEs), but it ...