Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever ...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification refers to the use of game elements in a non-entertainment-based context, and is a well-...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
The gamification of information systems has seen success in a variety of contexts. However, research...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
Human computation has been successfully applied to deal with complex issues in our daily life and it...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification refers to the use of game elements in a non-entertainment-based context, and is a well-...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
The gamification of information systems has seen success in a variety of contexts. However, research...
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts...
Human computation has been successfully applied to deal with complex issues in our daily life and it...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
Gamification—taking game design patterns and principles out of video games to apply them in non-game...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...