Over recent years, gamification has been a frequent strategy to increase user engagement. Gamification of systems is usually associated with incorporating mechanisms for attributing points and badges to guide users\u27 behaviors. However, since the dawn of the digital game industry in the 1980\u27s, Malone\u27s work has shown that the desire to play and master a game are important motivations to engage users. This paper aims to analyze the most engaging factors for gamers in the current context of technology. Using a sample of 717 users whose game preferences were classified into eight categories, representing different emphasis on playing, mastering, and competing, results show that competing is the least important factor to motivate engag...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
During the past years, gamification has become an influential trend in technology and the promises a...
During the past years, gamification has become an influential trend in technology and the promises a...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
During the past years, gamification has become an influential trend in technology and the promises a...
During the past years, gamification has become an influential trend in technology and the promises a...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...