Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers to increase engagement through the inclusion of game-like features like points and badges, in non-game contexts. This review will answer the following question, ‘Are gamification strategies effective in increasing engagement in online programs?’ of October 2015 using a comprehensive search strategy. Eligibility criteria was based on the PICOS format, where “population” included adults, “intervention” involved an online program or smart phone application that included at least one gamification feature. “Comparator” was a control group, “outcomes” included engagement and “downstream” outcomes which occurred as a result of engagement; and “stud...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
[EN] The usage of gamification in online educational systems has grown considerably over the last se...
Background Engagement in online programs is difficult to maintain. Gamification is the recent trend ...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Gamification does not mean using games, instead it refers to using game mechanisms or elements in co...
Gamification, or the use of game elements in non-game environments, is a field which has been growin...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
Information technology has brought us a great deal of technological advancement, opening up endless ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
[EN] The usage of gamification in online educational systems has grown considerably over the last se...
Background Engagement in online programs is difficult to maintain. Gamification is the recent trend ...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Gamification does not mean using games, instead it refers to using game mechanisms or elements in co...
Gamification, or the use of game elements in non-game environments, is a field which has been growin...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
Information technology has brought us a great deal of technological advancement, opening up endless ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
[EN] The usage of gamification in online educational systems has grown considerably over the last se...