During the past years, gamification has become an influential trend in technology and the promises are widespread. The definition of gamification is known as the implementation of game elements (leaderboards, badges, points) within a non-game context. The term emerged as a result of business digitalization showing potential in increasing employee engagement and productivity. As a result of its infancy, little is known about the factors that define the use intention of a prospective user. Moreover, the role that different demographic backgrounds might have on the use intention of potential users is largely unknown. This study has specifically sought to uncover these factors by subjecting the constructs of the Technology Acceptance Model wit...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
During the past years, gamification has become an influential trend in technology and the promises a...
Gamification has become an influential term in diverse fields ranging from education to systems deve...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
The gamification process is gaining increasing interest in many different environments such as educa...
This master’s thesis aims at studying how information system users from different cultural backgroun...
The gamification of learning is one of the educational paths to inspire the learner to learn by usin...
Gamification typically refers to the use of game elements in a business context in order to change u...
Innovative new digital technologies arise within the field of education every day. There seems to be...
Technology acceptance is essential for technology success. However, individual users are known to di...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
During the past years, gamification has become an influential trend in technology and the promises a...
Gamification has become an influential term in diverse fields ranging from education to systems deve...
The focus of this research is on the intersection of user adoption and gamification. User adoption i...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
This study aims to understand the factors affecting the attitude towards and adoption of gamified sy...
The gamification process is gaining increasing interest in many different environments such as educa...
This master’s thesis aims at studying how information system users from different cultural backgroun...
The gamification of learning is one of the educational paths to inspire the learner to learn by usin...
Gamification typically refers to the use of game elements in a business context in order to change u...
Innovative new digital technologies arise within the field of education every day. There seems to be...
Technology acceptance is essential for technology success. However, individual users are known to di...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...