Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, badges, and leaderboards. Diegesis – the notion of connecting elements of the game, including tasks, narratives and stories – can help to imbue even very work-centric games with fantasy and a meaning-ful framing. This study proposes to investigate the influences of such meaningful framing, including meaningful framing of the game and the meaningful framing of the task, on users’ participation in a gamified information system. We apply the S-O-R framework to construct interrelationships among a story-based game environment, user engagement, and player behaviors and propose a research model with hypotheses. We aim to uncover the role of story-bas...
Converging hedonic and utilitarian elements under the label of gamification has become an important ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, ba...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification is the use of game design elements for a non-game context. While most current examples ...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
This study seeks to explore what short term goals are relevant to the IS field from the learners’ pe...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
Gamification applied to education studies are focusing to encourage students to perform specific tas...
Gamification, whereby users are engaged in pre-assigned activities induced by game elements, is gain...
Converging hedonic and utilitarian elements under the label of gamification has become an important ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, ba...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification is the use of game design elements for a non-game context. While most current examples ...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
This study seeks to explore what short term goals are relevant to the IS field from the learners’ pe...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
Gamification applied to education studies are focusing to encourage students to perform specific tas...
Gamification, whereby users are engaged in pre-assigned activities induced by game elements, is gain...
Converging hedonic and utilitarian elements under the label of gamification has become an important ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...