Gamification in citizen science systems combines play elements with scientific tasks. We posit that gamified elements are connected through “framings,” layers of meaning overlaid onto core tasks to shape an overall experience. Drawing upon self-determination theory, we propose a research model to investigate how users’ perceptions of framings contribute to motivational needs and contribution behavior. In a full study, we plan to conduct an online survey to validate our research model and elaborate upon the promise of gamification in information systems
Participation of individual workers (i.e., solvers) is critical to the viability and success of crow...
We conducted an experiment to examine how people perceive differences between points-based and story...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, ba...
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, ba...
Citizen science is a form of crowdsourcing service that recruits general public on scientific collab...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
Sustained engagement of participants is essential for the success of a citizen science project. Howe...
This thesis presents a conceptual framework for the meaningful gamification of online civic interact...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
To inspire users in an application, different types of triggers can exist and can come in many diffe...
Participation of individual workers (i.e., solvers) is critical to the viability and success of crow...
We conducted an experiment to examine how people perceive differences between points-based and story...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Gamification in citizen science systems combines play elements with scientific tasks. We posit that ...
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, ba...
Gamification with meaningful framing is a diegetic gamification approach that goes beyond points, ba...
Citizen science is a form of crowdsourcing service that recruits general public on scientific collab...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Gamification is increasingly implemented in citizen science projects as a means of motivating and su...
Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incid...
Purpose The purpose of this paper is to examine intrinsic forms of motivation and particular incide...
Sustained engagement of participants is essential for the success of a citizen science project. Howe...
This thesis presents a conceptual framework for the meaningful gamification of online civic interact...
The use of game elements within virtual citizen science is increasingly common, promising to bring i...
To inspire users in an application, different types of triggers can exist and can come in many diffe...
Participation of individual workers (i.e., solvers) is critical to the viability and success of crow...
We conducted an experiment to examine how people perceive differences between points-based and story...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...