The problem to represent very complex systems has been studied by several authors, obtaining solutions based on different data structures. In this paper, a K dimensional tree (Multirresolution Kdtree, MKtree) is introduced. The MKtree represents a hierarchical subdivision of the scene objects that guarantees a minimum space overlap between node regions. MKtrees are useful for collision detection and for time-critical rendering in very large environments requiring external memory storage. Examples in ship design applications are described
We introduce a mesh refinement strategy for PDE based simulations that benefits from a multilevel d...
Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were ren...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
In this report, a new $ dimensional tree data structure ({emph Multiresolution Kdtree, MKtre...
The location of an object or parts of an object in huge environments is of fundamental importance...
Collision detection between several objects in a closed space is of fundamental importance in all t...
K dimensional tree data structure(Multiresolution Kdtree, MKtree) is introduced. In a complex scene ...
In this paper, the collision prediction between polyhedra under screw motions and a static scene...
Abstract. Modeling and rendering of trees has recently received a lot of atten-tion. Models have bee...
This thesis describes the design and implementation of an application for picture synthesis using ra...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
This paper explores the use of multi-dimensional trees to provide spatial and temporal efficiencies ...
Quadtrees, octrees, and in general k-trees have established themselves as useful hierarchical data s...
This paper explores the use of multi-dimensional trees to provide spatial and temporal eÆciencies in...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
We introduce a mesh refinement strategy for PDE based simulations that benefits from a multilevel d...
Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were ren...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
In this report, a new $ dimensional tree data structure ({emph Multiresolution Kdtree, MKtre...
The location of an object or parts of an object in huge environments is of fundamental importance...
Collision detection between several objects in a closed space is of fundamental importance in all t...
K dimensional tree data structure(Multiresolution Kdtree, MKtree) is introduced. In a complex scene ...
In this paper, the collision prediction between polyhedra under screw motions and a static scene...
Abstract. Modeling and rendering of trees has recently received a lot of atten-tion. Models have bee...
This thesis describes the design and implementation of an application for picture synthesis using ra...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
This paper explores the use of multi-dimensional trees to provide spatial and temporal efficiencies ...
Quadtrees, octrees, and in general k-trees have established themselves as useful hierarchical data s...
This paper explores the use of multi-dimensional trees to provide spatial and temporal eÆciencies in...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
We introduce a mesh refinement strategy for PDE based simulations that benefits from a multilevel d...
Figure 1: Dynamic scenes ray traced using parallel fast construction of kd-tree. The scenes were ren...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...