Quadtrees, octrees, and in general k-trees have established themselves as useful hierarchical data structures in computer graphics, image processing, and solid modeling. A fundamental operation in a system based on k-trees is the construction of a k-tree. Here, we review a new way of doing this operation. Basically, we have invented a method to store an object as a set of rays and an algorithm for converting such a set into a k-tree. (For example, in 3D a ray is a thin parallelepiped.) The algorithm is conceptually simple, works for any k, and piles up, using an approach we call stacking, a k-tree from the rays very fast. It produces a minimal k-tree and does not lead to intermediate storage swell. For large-scale realistic objects, which c...
This article gives an overview of different approaches proposed for the storage and manipulation of ...
We introduce the quad-kd tree: a general purpose and hierarchical data structure for the storage of ...
We introduce a robust tracking procedure for a regular pattern marked on a flexible moving surface s...
k-trees have established themselves as useful data structures in pattern recognition. A fundamental ...
This paper examines the efficency of different ray-shooting acceleration schemes, including the unif...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
International audiencePredicting and optimizing the performance of ray shooting is a very important ...
AbstractPredicting and optimizing the performance of ray shooting is a very important problem in com...
Efficient ray shooting algorithm is inherently required by many computer graphics algorithms, partic...
AbstractGiven a scene consisting of objects, ray shooting queries answer with the first object encou...
Image representation plays an important role in image processing applications, which usually. contai...
We introduce the boxtree, a versatile data structure for representing triangulated or meshed surface...
This dissertation deals with the problem of manipulating and storing an image using quadtrees. A qua...
A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU ...
This article gives an overview of different approaches proposed for the storage and manipulation of ...
We introduce the quad-kd tree: a general purpose and hierarchical data structure for the storage of ...
We introduce a robust tracking procedure for a regular pattern marked on a flexible moving surface s...
k-trees have established themselves as useful data structures in pattern recognition. A fundamental ...
This paper examines the efficency of different ray-shooting acceleration schemes, including the unif...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
International audiencePredicting and optimizing the performance of ray shooting is a very important ...
AbstractPredicting and optimizing the performance of ray shooting is a very important problem in com...
Efficient ray shooting algorithm is inherently required by many computer graphics algorithms, partic...
AbstractGiven a scene consisting of objects, ray shooting queries answer with the first object encou...
Image representation plays an important role in image processing applications, which usually. contai...
We introduce the boxtree, a versatile data structure for representing triangulated or meshed surface...
This dissertation deals with the problem of manipulating and storing an image using quadtrees. A qua...
A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU ...
This article gives an overview of different approaches proposed for the storage and manipulation of ...
We introduce the quad-kd tree: a general purpose and hierarchical data structure for the storage of ...
We introduce a robust tracking procedure for a regular pattern marked on a flexible moving surface s...