Quadtree representation of two-dimensional objects is performed with a tree that describes the recursive subdivision of the more complex parts of a picture until the desired resolution is reached. At the end, all the leaves of the tree are square cells that lie completely inside or outside the object. There are two great disadvantages in the use of quadtrees as a representation scheme for objects in geometric modeling system: The amount of memory required for polygonal objects is too great, and it is difficult to recompute the boundary representation of the object after some Boolean operations have been performed. In the present paper a new class of quadtrees, in which nodes may contain zero or one edge, is introduced. By using these quadtr...
In the last years several 3D model compression methods for multiresolution applications have been pr...
Quadtrees, octrees, and in general k-trees have established themselves as useful hierarchical data s...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
Representation of objects in computer-based systems is essential for modeling the geometry of object...
Solid modelers must be based on reliable and fast algorithms for Boolean operations. The octree mode...
An octree representation of a solid is useful in applications such as finite element mesh generation...
Object representation is the backbone of any solid modelling system. Hierarchical spatial decomposit...
In the representation of binary images or of binary three-dimensional scenes two principal paradigms...
The paper focuses on automatic simplification algorithms for the generation of a multiresolution f...
Algorithms are presented for moving between adjacent blocks in an octree representation of an image....
We introduce a new representation for polyhedra by showing how Binary Space Partitioning Trees (BSP ...
A quad tree for representing a picture is a tree in which successively deeper levels represent succe...
This paper describes the Extended Octree model that are an exact representation for polyhedra. Boole...
Volume models can be effectively represented by means of octree structures, that recursively subdivi...
In the last years several 3D model compression methods for multiresolution applications have been pr...
Quadtrees, octrees, and in general k-trees have established themselves as useful hierarchical data s...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
Representation of objects in computer-based systems is essential for modeling the geometry of object...
Solid modelers must be based on reliable and fast algorithms for Boolean operations. The octree mode...
An octree representation of a solid is useful in applications such as finite element mesh generation...
Object representation is the backbone of any solid modelling system. Hierarchical spatial decomposit...
In the representation of binary images or of binary three-dimensional scenes two principal paradigms...
The paper focuses on automatic simplification algorithms for the generation of a multiresolution f...
Algorithms are presented for moving between adjacent blocks in an octree representation of an image....
We introduce a new representation for polyhedra by showing how Binary Space Partitioning Trees (BSP ...
A quad tree for representing a picture is a tree in which successively deeper levels represent succe...
This paper describes the Extended Octree model that are an exact representation for polyhedra. Boole...
Volume models can be effectively represented by means of octree structures, that recursively subdivi...
In the last years several 3D model compression methods for multiresolution applications have been pr...
Quadtrees, octrees, and in general k-trees have established themselves as useful hierarchical data s...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...