This paper presents an experiment testing which sound parameters, in a survival horror game context, most warrant further investigation as a means to control the level of fear in such games. The experiment is part of a long-term study ultimately designed to support the development of a biofeedback procedural audio engine for computer games. By this means, it is hoped to provide an enhanced gaming experience whereby sound synthesis and audio processing is conducted in real-time according to the player's affect responses and emotional state. Results indicate that coarse manipulation of audio parameters has the potential to influence the intensity of the player?s fear response whilst playing a survival horror game. Evidence is also presented t...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
This study investigates the relationship between the perceived eeriness of a virtual character with ...
This study investigates the relationship between the perceived strangeness of a virtual character an...
In this research, a horror game level was created using ”Unreal Engine 4” (Epic games, 2017) where w...
In this paper, we present an exploration of players’ nonverbal body expressions when playing surviva...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...
A better understanding of observable and quantifiable psychophysiological outputs such as electroenc...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player decision modeling can provide useful guidance to understand player performance in games. This...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
The games industry is beginning to embark on an ambitious journey into the world of biometric gaming...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
This study investigates the relationship between the perceived eeriness of a virtual character with ...
This study investigates the relationship between the perceived strangeness of a virtual character an...
In this research, a horror game level was created using ”Unreal Engine 4” (Epic games, 2017) where w...
In this paper, we present an exploration of players’ nonverbal body expressions when playing surviva...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...
A better understanding of observable and quantifiable psychophysiological outputs such as electroenc...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player decision modeling can provide useful guidance to understand player performance in games. This...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
The games industry is beginning to embark on an ambitious journey into the world of biometric gaming...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...