Player decision modeling can provide useful guidance to understand player performance in games. This information is used to increase consideration of player characteristics from the user’s perspective and develop more user-centered video games. This paper presents an initial proposal of a factor such as sound that may be considered when developing games, to see if horror games are facing challenges related to sound aspects of the game. Through related work, experiments, interviews and observations this paper aims to answer how sound in horror-games changes our gameplay experience as well as what impact the absence of sound has on a horror-game. We also present the results of this field study and present some suggestions for future research
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
This research paper explore if a games sound design have an impact on a games perceived difficulty f...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
In this research, a horror game level was created using ”Unreal Engine 4” (Epic games, 2017) where w...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
This study investigates the relationship between environmental game sounds and arousal level, lookin...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
There has been little written on the player experience of computer game sound and so the research co...
This paper presents an experiment testing which sound parameters, in a survival horror game context,...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Player decision modeling can provide useful guidance to understand player performance in games. This...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
This research paper explore if a games sound design have an impact on a games perceived difficulty f...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
Player immersion is the holy grail of computer game designers particularly in environments such as t...
In this research, a horror game level was created using ”Unreal Engine 4” (Epic games, 2017) where w...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
This study investigates the relationship between environmental game sounds and arousal level, lookin...
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. proj...
There has been little written on the player experience of computer game sound and so the research co...
This paper presents an experiment testing which sound parameters, in a survival horror game context,...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
To date, little has been written on digital game sound as Games Studies has almost exclusively treat...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...