This study investigates the relationship between the perceived eeriness of a virtual character with the perception of human-likeness for some attributes of motion and sound. 100 participants were asked to rate 13 video clips of 12 different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong correlations were identified for the perceived eeriness for a character with how human-like a character's voice sounded, how human-like facial expression appeared and the synchronization of the character's sound with lip movement; characters rated as the least synchronized were perceived to be the most frightening. Ba...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
This study investigates the relationship between the perceived strangeness of a virtual character an...
This study investigates the relationship between the perceived eeriness of a virtual character with ...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
This paper presents an experiment testing which sound parameters, in a survival horror game context,...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since bei...
With increasing sophistication of realism for human-like characters within computer games, this chap...
In this paper, we present an exploration of players’ nonverbal body expressions when playing surviva...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The eerie feeling attributed to photo-realistic human-like video game characters may serve as a usab...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
For my research presented in this thesis, I have taken a combined approach of theoretical analysis ...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
This study investigates the relationship between the perceived strangeness of a virtual character an...
This study investigates the relationship between the perceived eeriness of a virtual character with ...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
This paper presents an experiment testing which sound parameters, in a survival horror game context,...
The 1970 proposition that there is an Uncanny Valley which man-made characters inhabit as their huma...
Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since bei...
With increasing sophistication of realism for human-like characters within computer games, this chap...
In this paper, we present an exploration of players’ nonverbal body expressions when playing surviva...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The eerie feeling attributed to photo-realistic human-like video game characters may serve as a usab...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
For my research presented in this thesis, I have taken a combined approach of theoretical analysis ...
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital ga...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...