Online advertising is now a multi-billion dollar industry, with ads covering almost every popular website on the internet, promoting e-commerce products and services. However, with a large amount of ads that internet users are faced with daily, advertisement fatigue occurs and technologies have been developed to help block online advertisements altogether. Traditional online advertising is losing its effectiveness in influencing consumers to be interested in learning more about a product. This project will explore the usage of Gamification for the purpose of engaging users in the advertisements of e-commerce products, and get them interested in learning more about the product. It will investigate whether introducing game mechanics into a...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Historically, advertisers and marketers were early to recognize and harness the power of play. For y...
In this study, we have explored a new area called ’gamification’ – a word and concept that was first...
Online advertising is now a multi-billion dollar industry, with ads covering almost every popular we...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Gamification seems a promising method to engage people and stimulate their activity, both offline an...
Gamification is right now one of the fastest rising trends in marketing. It focuses on gaining new c...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Most online users dislike advertising because of the obtrusiveness of advertisements. Using an ad-bl...
Traditional marketing efforts like print advertising, billboards, email, cold calling, etc. that is ...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Gamification is the application of game dynamics and mechanics to solve problems and engage users in...
Abstract—Online distance e-learning systems allow introducing innovative methods in pedagogy, along ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Historically, advertisers and marketers were early to recognize and harness the power of play. For y...
In this study, we have explored a new area called ’gamification’ – a word and concept that was first...
Online advertising is now a multi-billion dollar industry, with ads covering almost every popular we...
In recent years, the term Gamification has been used to describe the integration of game elements in...
Gamification seems a promising method to engage people and stimulate their activity, both offline an...
Gamification is right now one of the fastest rising trends in marketing. It focuses on gaining new c...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Most online users dislike advertising because of the obtrusiveness of advertisements. Using an ad-bl...
Traditional marketing efforts like print advertising, billboards, email, cold calling, etc. that is ...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Gamification is the application of game dynamics and mechanics to solve problems and engage users in...
Abstract—Online distance e-learning systems allow introducing innovative methods in pedagogy, along ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Historically, advertisers and marketers were early to recognize and harness the power of play. For y...
In this study, we have explored a new area called ’gamification’ – a word and concept that was first...