The visualization of volumetric datasets is usually limited by the amount of memory and processing power of computer systems. Several multiresolution methods have been developed in order to adapt the necessary work; recursive spatial tree structures, such as octrees, are among the most popular. The exploration of a dataset frequently requires a change of parameters, such as color table entries or isovalues. Therefore, the costly update of an octree becomes necessary. To overcome this drawback, we propose the parallel construction of octrees to improve their suitability for interactive volume visualization. Based on the thread model of the shared-memory paradigm, we developed a scheme for a balanced parallel construction. We apply this...
The Marching Cubes algorithm is a popular high-resolution isosurface extraction method used in volum...
Describes a method to code a decimated model of an isosurface on an octree representation while main...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivisio...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement ...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
Abstract. The forest-of-octrees approach to parallel adaptive mesh refinement and coarsening (AMR) h...
A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU ...
The interactive visualization and exploration of large scientific data sets is a challenging and dif...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
We present an octree-based approach for isosurface extraction from large volumetric scalar-valued da...
The Marching Cubes algorithm is a popular high-resolution isosurface extraction method used in volum...
Describes a method to code a decimated model of an isosurface on an octree representation while main...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivisio...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement ...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
Abstract. The forest-of-octrees approach to parallel adaptive mesh refinement and coarsening (AMR) h...
A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU ...
The interactive visualization and exploration of large scientific data sets is a challenging and dif...
Journal ArticleWe present a technique for ray tracing isosurfaces of large compressed structured vol...
International audienceWe present a parallel octree carving algorithm applied to real time 3D modelin...
We present an octree-based approach for isosurface extraction from large volumetric scalar-valued da...
The Marching Cubes algorithm is a popular high-resolution isosurface extraction method used in volum...
Describes a method to code a decimated model of an isosurface on an octree representation while main...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivisio...