Abstract. The forest-of-octrees approach to parallel adaptive mesh refinement and coarsening (AMR) has recently been demonstrated in the context of a number of large-scale PDE-based appli-cations. Efficient reference software has been made freely available to the public both in the form of the standalone p4est library and more indirectly by the general-purpose finite element library deal.II, which has been equipped with a p4est backend. Although linear octrees, which store only leaf octants, have an underlying tree structure by definition, it is not often exploited in previously published mesh-related algorithms. This is because the branches are not explicitly stored, and because the topological relationships in meshes, such as the adjacenc...
Managing adaptive meshes in parallel is a major challenge, especially when the meshes are refined an...
Meshes are a core part of almost any numerical simulation code. A good choice of mesh is crucial t...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
We discuss parallel algorithms to compute the ghost layer in computational, distributed memory, recu...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
The forest of octrees meshing paradigm has been established primarily using cubic elements. Recently...
We present highly scalable parallel distributed-memory algorithms and associated data structures for...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
Abstract. We present a new hybrid paradigm for parallel adaptive mesh refinement (AMR) that combines...
We revisit the generation of balanced octrees for adaptive mesh refinement (AMR) of Cartesian domain...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement ...
Abstract—We present a parallel multigrid method for solving variable-coefficient elliptic partial di...
We will discuss symmetric and non-symmetric communication patterns that arise in forest-of-octrees p...
AbstractThe notion of successive approximation is introduced in the context of parallel graph algori...
Managing adaptive meshes in parallel is a major challenge, especially when the meshes are refined an...
Meshes are a core part of almost any numerical simulation code. A good choice of mesh is crucial t...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
We discuss parallel algorithms to compute the ghost layer in computational, distributed memory, recu...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
The forest of octrees meshing paradigm has been established primarily using cubic elements. Recently...
We present highly scalable parallel distributed-memory algorithms and associated data structures for...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
Abstract. We present a new hybrid paradigm for parallel adaptive mesh refinement (AMR) that combines...
We revisit the generation of balanced octrees for adaptive mesh refinement (AMR) of Cartesian domain...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement ...
Abstract—We present a parallel multigrid method for solving variable-coefficient elliptic partial di...
We will discuss symmetric and non-symmetric communication patterns that arise in forest-of-octrees p...
AbstractThe notion of successive approximation is introduced in the context of parallel graph algori...
Managing adaptive meshes in parallel is a major challenge, especially when the meshes are refined an...
Meshes are a core part of almost any numerical simulation code. A good choice of mesh is crucial t...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...