This algorithm supports line clipping against a rectangular window with edges parallel to the screen. The algorithm combines different partial solutions given in the bibliography such as implicit area codes, decision trees, line ends comparison, symmetry or avoiding redundant calculations, mixing them with fixed-point arithmetic, explicit calculation reusing and dynamic monitoring. It may work in the fractional object space while still using integer arithmetic (fixed-point). It is faster than traditional algorithms. It provides more precision without using floating point arithmetic
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
The computer graphics system performance is increasing faster than any other computing application. ...
This algorithm draws ellipses with integer centres and decimal radii on discrete devices using fixe...
This algorithm supports line clipping against a rectangular window with edges parallel to the screen...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
This algorithm performs line clipping against four perpendicular sides that are parallel to the scre...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
A new O(lg N) line clipping algorithm in E2 against a convex window is presented. The main advantage...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
The computer graphics system performance is increasing faster than any other computing application. ...
This algorithm draws ellipses with integer centres and decimal radii on discrete devices using fixe...
This algorithm supports line clipping against a rectangular window with edges parallel to the screen...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
This algorithm performs line clipping against four perpendicular sides that are parallel to the scre...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
A new O(lg N) line clipping algorithm in E2 against a convex window is presented. The main advantage...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
The computer graphics system performance is increasing faster than any other computing application. ...
This algorithm draws ellipses with integer centres and decimal radii on discrete devices using fixe...