This algorithm supports line clipping against a rectangular window with edges parallel to the screen. The algorithm combines different partial solutions given in the bibliography such as implicit area codes, decision trees, line ends comparison, symmetry or avoiding redundant calculations, mixing them with fixed-point arithmetic, explicit calculation reusing and dynamic monitoring. It may work in the fractional object space while still using integer arithmetic (fixed-point). It is faster than traditional algorithms. It provides more precision without using floating point arithmetic
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
New modifications of the Cohen-Sutherland algorithm for the line and line segment clipping in E2 are...
This algorithm supports line clipping against a rectangular window with edges parallel to the screen...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
This algorithm performs line clipping against four perpendicular sides that are parallel to the scre...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
This algorithm draws ellipses with integer centres and decimal radii on discrete devices using fixe...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Input/output of data items and information are very common operations performed on computer systems...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
New modifications of the Cohen-Sutherland algorithm for the line and line segment clipping in E2 are...
This algorithm supports line clipping against a rectangular window with edges parallel to the screen...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
This algorithm performs line clipping against four perpendicular sides that are parallel to the scre...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
This algorithm draws ellipses with integer centres and decimal radii on discrete devices using fixe...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Input/output of data items and information are very common operations performed on computer systems...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
New modifications of the Cohen-Sutherland algorithm for the line and line segment clipping in E2 are...