A new concept and method for line clipping is developed that describes clipping in an exact and mathematical form. The basic ideas form the foundation for a family of algorithms for two-dimensional, three-dimensional, and four-dimensional (homogeneous coordinates) line clipping. The line segment to be clipped is mapped into a parametric representation. From this, a set of conditions is derived that describes the interior of the clipping region. Observing that these conditions are all of similar form, they are rewritten such that the solution to the clipping problem is reduced to a simple max/min expression. For each dimension, the mathematics are discussed, an example is given, the algorithm is designed, and a performance test is conducted....
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
A comparative study of new line clipping algorithms for 2D complex polygons is presented and the eva...
An improved parametric line clipping algorithm is presented. The line clipping algorithm is extended...
New modifications of the Cohen-Sutherland algorithm for the line and line segment clipping in E2 are...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This paper proposes a new line clipping algorithm against a convex polygon with () time complexity. ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
New efficient algorithms for the line clipping by the given rectangle in E2 are presented. The first...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
A comparative study of new line clipping algorithms for 2D complex polygons is presented and the eva...
An improved parametric line clipping algorithm is presented. The line clipping algorithm is extended...
New modifications of the Cohen-Sutherland algorithm for the line and line segment clipping in E2 are...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This paper proposes a new line clipping algorithm against a convex polygon with () time complexity. ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
New efficient algorithms for the line clipping by the given rectangle in E2 are presented. The first...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...