This algorithm performs line clipping against four perpendicular sides that are parallel to the screen. The algorithm combines different types of line and define which line or part of line saved for display. The main property is considered in this algorithm is the parallelism with window boundary to define the clipped line.For parallel lines with window boundaries no need to use intersection point method to find the coordinates of the end points of the clipped line.Midpoint algorithm is used to determine the intersection point with the clipped boundary for non-parallel lines. In this algorithm there are no area codes to determine the position of end points of line
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This algorithm supports line clipping against a rectangular window with edges parallel to the screen...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
Line clipping operation is a bottleneck in most of computer graphics applications. There are situati...
A new algorithm for clipping a line segment against a pyramid in E3 is presented. This algorithm a...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
An improved parametric line clipping algorithm is presented. The line clipping algorithm is extended...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This algorithm supports line clipping against a rectangular window with edges parallel to the screen...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
Line clipping operation is a bottleneck in most of computer graphics applications. There are situati...
A new algorithm for clipping a line segment against a pyramid in E3 is presented. This algorithm a...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
An improved parametric line clipping algorithm is presented. The line clipping algorithm is extended...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
This paper describes the design and the analysis of parallel algorithms for the interpretation of pl...