Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphics hardware not only offers enormous parallel computation power, but also a flexible programming model. In this thesis CUDA, NVidia's new API for general purpose computations on graphics hardware, and its applications for ray tracing are discussed. A parallel ray tracing system based on CUDA is developed, which has a modular design and as a novel approach provides an extensible set of objects for scene modeling. The ray tracing system is based on a parallel geometry core, that exploits computation power of graphics hardware to perform geometric calculations. Test results show that the CUDA ray tracer delivers almost interactive frame rates for...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Ray Tracing ist ein weit verbreitetes Verfahren zur Bildsynthese, das mit großem Berechnungsaufwand ...
Li, XiaomingRay tracing is an algorithm used to do image synthesis or rendering, which is well-know...
Abstract. The graphics processors (GPUs) have recently emerged as a low-cost alternative for paralle...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Praca zawiera opis projektu RayTracer implementującego generowanie scen trójwymiarowych poprzez śled...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Ray Tracing ist ein weit verbreitetes Verfahren zur Bildsynthese, das mit großem Berechnungsaufwand ...
Li, XiaomingRay tracing is an algorithm used to do image synthesis or rendering, which is well-know...
Abstract. The graphics processors (GPUs) have recently emerged as a low-cost alternative for paralle...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
AbstractThis paper intends to achieve high performance in terms of time by implementing various time...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Praca zawiera opis projektu RayTracer implementującego generowanie scen trójwymiarowych poprzez śled...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...