Praca zawiera opis projektu RayTracer implementującego generowanie scen trójwymiarowych poprzez śledzenie promieni. RayTracer jest napisany w C++, wspiera antyaliasing i odbicia rekurencyjne, oraz używa KD-drzewa jako struktury akcelerującej. Obliczenia są wykonywane na CPU albo na GPU z użyciem CUDA.The aim of this thesis is to present RayTracer project. The project implements generating 3D scenes using ray tracing. It is implemented in C++, supports anti-aliasing, recursive reflection and uses KD-tree as acceleration structure. It also supports computing on GPU using CUDA
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
International audienceIn this paper, we propose an hybrid CPU-GPU ray-tracing implementation based o...
Hlavním cílem práce je optimalizace metody sledování paprsku, konkrétně pomocí akcelearčních datovýc...
Projekt Ray-tracer zaimplementowany jest w języku C++. W wersji na GPU jest napisany przy użyciu CUD...
Ray-tracing je metoda generiranja fotorealističnih slika simuliranjem ponašanja svjetlosti. Kada je ...
Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphic...
U sklopu ovog završnog rada razrađena je primjena postupka praćenja zrake i njegovih inačica na iscr...
Raytracing is a basic technique for displaying 3D objects. The goal of this thesis is to demonstrate...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
This bachelor's thesis analyzes the problem of ray tracing and its optimizations. It describes mathe...
Ray tracing is a very widely used rendering technique in many applications in the movie industry, ...
V magistrskem delu opišemo tehnologije, ki omogočajo paralelizacijo algoritma sledenja žarku na graf...
Opisan je algoritam praćenja zrake općenito kao tehnika iscrtavanja u 3D računalnoj grafici. Zatim j...
Tez (Yüksek Lisans) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2010Thesis (M.Sc.) -- ...
Abstract. The graphics processors (GPUs) have recently emerged as a low-cost alternative for paralle...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
International audienceIn this paper, we propose an hybrid CPU-GPU ray-tracing implementation based o...
Hlavním cílem práce je optimalizace metody sledování paprsku, konkrétně pomocí akcelearčních datovýc...
Projekt Ray-tracer zaimplementowany jest w języku C++. W wersji na GPU jest napisany przy użyciu CUD...
Ray-tracing je metoda generiranja fotorealističnih slika simuliranjem ponašanja svjetlosti. Kada je ...
Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphic...
U sklopu ovog završnog rada razrađena je primjena postupka praćenja zrake i njegovih inačica na iscr...
Raytracing is a basic technique for displaying 3D objects. The goal of this thesis is to demonstrate...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
This bachelor's thesis analyzes the problem of ray tracing and its optimizations. It describes mathe...
Ray tracing is a very widely used rendering technique in many applications in the movie industry, ...
V magistrskem delu opišemo tehnologije, ki omogočajo paralelizacijo algoritma sledenja žarku na graf...
Opisan je algoritam praćenja zrake općenito kao tehnika iscrtavanja u 3D računalnoj grafici. Zatim j...
Tez (Yüksek Lisans) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2010Thesis (M.Sc.) -- ...
Abstract. The graphics processors (GPUs) have recently emerged as a low-cost alternative for paralle...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
International audienceIn this paper, we propose an hybrid CPU-GPU ray-tracing implementation based o...
Hlavním cílem práce je optimalizace metody sledování paprsku, konkrétně pomocí akcelearčních datovýc...