Virtual reality application design is usually guided by a content-driven strategy, which gives priority to the application's content and context. In this paper, we shall describe and study a novel strategy in VR application design that is centered on the design of the user interaction, regardless of the specific content of the application. This is especially useful in creative/artistic applications of VR. We shall present the specific case of an artistic VR application from which this strategy has emerged. This VR experience, El Ball del Fanalet or Lightpools has been successfully presented at the Miró Foundation in Barcelona (Spain)
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
Virtual Environments have become a key component of many fields and the critical component of Virtua...
Virtual reality application design is usually guided by a content-driven strategy, which gives prior...
This paper investigates the role of aesthetics in the design of “intended” experiences in photoreali...
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. H...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
This document is primarily concerned with describing the development of an interactive virtual reali...
The computer is a tool, a complex artefact that is used to extend our reach. A computer system can p...
As the first step in a project to examine the quality of interactions in the relatively young field ...
The computer is a tool, a complex artefact that is used to extend our reach. A computer system can p...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
Virtual Environments have become a key component of many fields and the critical component of Virtua...
Virtual reality application design is usually guided by a content-driven strategy, which gives prior...
This paper investigates the role of aesthetics in the design of “intended” experiences in photoreali...
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. H...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology ...
This document is primarily concerned with describing the development of an interactive virtual reali...
The computer is a tool, a complex artefact that is used to extend our reach. A computer system can p...
As the first step in a project to examine the quality of interactions in the relatively young field ...
The computer is a tool, a complex artefact that is used to extend our reach. A computer system can p...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
Virtual Environments have become a key component of many fields and the critical component of Virtua...