The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design
In this paper, we report on the exploration of video game usage in the context of a user-centered de...
As 3D technology becomes available for a wide range of applications, ist successful deployment will ...
Recent developments in immersive technologies of virtual and augmented realities (VR/AR) have opened...
The design of interfaces for effective user interaction in 3D virtual environments is discussed, wit...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
National audienceIn recent years, Virtual Environments have appeared in new areas such as mass-marke...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
Virtual reality display systems reflect an emerging technology that is used to visualize virtual thr...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Augmented Reality (AR) allow the combination of virtual and physical models, making use of visualise...
Augmented Reality (AR) allow the combination of virtual and physical models, making use of visualise...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and...
In this paper, we report on the exploration of video game usage in the context of a user-centered de...
As 3D technology becomes available for a wide range of applications, ist successful deployment will ...
Recent developments in immersive technologies of virtual and augmented realities (VR/AR) have opened...
The design of interfaces for effective user interaction in 3D virtual environments is discussed, wit...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
National audienceSince the appearance of the technology of virtual reality, the researchers were int...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
National audienceIn recent years, Virtual Environments have appeared in new areas such as mass-marke...
In broad terms, UX design is concerned with minimizing the workload neccessary for the user to inter...
Virtual reality display systems reflect an emerging technology that is used to visualize virtual thr...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Augmented Reality (AR) allow the combination of virtual and physical models, making use of visualise...
Augmented Reality (AR) allow the combination of virtual and physical models, making use of visualise...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and...
In this paper, we report on the exploration of video game usage in the context of a user-centered de...
As 3D technology becomes available for a wide range of applications, ist successful deployment will ...
Recent developments in immersive technologies of virtual and augmented realities (VR/AR) have opened...